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A low-cost homemade arthroscopic simulator for training triangulation and hand–eye coordination: A technical innovation
*Corresponding author: Mohammed Saif Niyazi, Department of Orthopedics, Central Hospital, Bhopal, Madhya Pradesh, India. niyazi.saif@gmail.com
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Received: ,
Accepted: ,
How to cite this article: Niyazi MS. A low-cost homemade arthroscopic simulator for training triangulation and hand–eye coordination: A technical innovation. J Arthrosc Surg Sports Med. doi: 10.25259/JASSM_1_2026
Abstract
Background and Aims:
Arthroscopic surgery requires advanced psycho-motor abilities, particularly triangulation and indirect hand–eye coordination. Opportunities for repetitive practice in the operating room are limited, and access to commercial simulators is often restricted by cost. The purpose of the study is to describe the development of a low-cost, homemade arthroscopic simulator.
Materials and Methods:
A portable arthroscopic simulator was constructed using readily available materials at home. Standardized tasks focused on camera navigation, instrument triangulation, and object manipulation under indirect visualization were done. Performance was assessed using task completion time, error rate, and global skill assessment scores across repeated sessions.
Results:
Task completion time and error rates decreased with repeated practice. There was consistent improvement in camera control and instrument coordination.
Conclusion:
A homemade arthroscopic simulator is a cost-effective and accessible adjunct to arthroscopy training. It facilitates deliberate practice of essential psycho-motor skills and may reduce the learning curve for novice surgeons.
Keywords
Arthroscopy
Hand–eye coordination
Orthopedic education
Simulation training
Triangulation
INTRODUCTION
Arthroscopic surgery poses distinct technical challenges, including constrained working spaces, indirect visualization, and the requirement for precise coordination between the arthroscope and surgical instruments.[1] Mastery of triangulation and hand–eye coordination is essential for safe and efficient arthroscopy; however, these skills are particularly difficult to acquire during the early stages of training.[2]
Simulation-based education has gained increasing importance as operative exposure decreases and expectations regarding patient safety rise.[3] High-fidelity simulators, including virtual reality (VR) platforms, have demonstrated educational benefit, but their widespread adoption is limited by high cost and restricted availability.[4] As a result, there is growing interest in low-cost, self-constructed simulators that focus on the acquisition of fundamental psycho-motor skills rather than exact procedural replication.[5]
The purpose of this technical innovation is to describe the design and assembly of an inexpensive, homemade arthroscopic simulator intended for independent practice, and to outline its application in improving triangulation and hand–eye coordination in orthopedic trainees.
TECHNICAL DESCRIPTION
Simulator design
The simulator is composed of readily available, low-cost materials ($18–$20) assembled to replicate the core technical challenges of arthroscopy [Figure 1].

- Low-cost materials used to compose the simulator
Enclosure
A cardboard box with multiple access ports positioned to simulate standard arthroscopic portals [Figure 2a and b]. Geometric patterns and task designs were drawn on the inner surfaces of the box to support a range of simulation exercises [Figure 3].

- (a) A cardboard box with holes made to simulate primary arthroscopic portals. (b) Another hole was made to simulate an accessory portal.

- Patterns are made on the inside of the box to support simulator activities.
Camera system($8)
A commercially available, low-cost snake camera was used as the visualizing device. Although flexible by design, the camera was converted into a rigid scope by mounting it onto a flat wooden file stick, leaving the camera tip protruding at one end [Figure 4a-d]. The triangular cross-section of the stick facilitated grip and rotational control.

- (a) A flexible camera is introduced into the rigid file to make it a rigid scope. (b) The camera tip is kept proud of the stick. (c) The mount is reinforced on both ends using adhesive tape. (d) Keeping the camera tip proud enables better reinforcement and visualization.
Display
A smartphone connected to the camera via the manufacturer’s application served as the display unit, with video recording capability for performance review.
Mounting system($3–$4)
A tripod stand was used to stabilize the smartphone adjacent to the simulator [Figure 5].

- The camera is connected to a tripod-mounted cellphone, equipped with the required application to view.
Instruments
A rigid stick with a curved tip, simulating a probe or titanium elastic nail
A second stick with a pencil mounted at an angle for advanced precision tasks
A standard laparoscopic grasper ($10) for object manipulation exercises.
Interchangeable task modules placed within the enclosure allowed simulation of depth perception, targeting, bi-manual coordination, and fine motor control. The simulator was designed to be portable, reproducible, and economical.
Simulator assembly
The cardboard box was placed on a table with the access ports oriented toward the trainee. The camera was introduced through one portal and connected to the smartphone, which was secured on the tripod. The associated application provided real-time visualization and allowed video recording for self-assessment. Instruments were introduced through separate portals to establish triangulation.
TRAINING TASKS
Basic skills
The camera was introduced through one portal, and the interior of the box was systematically inspected [Figure 6]. A curved metal rod was introduced through a second portal to perform the following exercises:

- Inside the box visualized through the camera.
Instrument localization
Difficulty in locating instruments within the arthroscopic field is common among beginners. Trainees practiced moving the instrument in a plane perpendicular to the camera shaft until contact was made, followed by sliding the instrument along the camera shaft until it entered the visual field [Figure 7]. This maneuver replicated a fundamental arthroscopic technique for instrument acquisition.

- The instrument is grazed along the shaft towards the camera tip.
Bi-manual coordination and targeting
Once the instrument tip was visualized, triangulation was established. Trainees practiced maintaining a stable visual field by coordinating camera movement with instrument motion. The instrument tip was used to tap the centers of geometric figures [Figure 8a] and to trace between parallel straight [Figure 8b] and curved lines [Figure 9] to enhance fine motor control and stability.

- (a) Practice tapping the center of geometrical figures to improve precision. (b) The tip is moved within defined margins to practice hand movement in millimeters and not in centimeters or inches.

- Some difficult patterns for advanced practice.
Advanced skills
With increasing proficiency, a pencil-mounted instrument was introduced [Figure 10]. Exercises included filling geometric shapes, writing numbers and letters, and drawing within parallel tracks to improve precision and control.

- A pencil mounted stick to draw patterns or fill the blank geometrical figures.
Additional tasks were performed using a laparoscopic grasper, including loose body retrieval (metal nuts), stacking objects, and arranging them into predefined patterns [Figure 11a-c]. These activities simulated common arthroscopic maneuvers such as grasping, probing, and foreign body retrieval.

- (a) Cheap laparoscopic grasper used to collect scrambled bits of paper and keep them in a defined area. (b) Some more challenging tasks, like stacking up the nuts using graspers. (c) Dual instrumentation can also be practiced by introducing other instruments through the accessory port.
DISCUSSION
This low-cost arthroscopic simulator demonstrates educational value in the development of foundational psycho-motor skills. Previous studies have shown that simulator-based training improves technical performance and facilitates skill transfer to cadaveric and clinical environments.[6,7] Although high-fidelity simulators offer enhanced realism, their high cost limits accessibility and routine use.[8,9] Mason evaluates the effectiveness and validity of a particular arthroscopic simulator designed to aid in the training of surgical residents or students. It discusses both low-fidelity and high-fidelity simulators, their role in developing technical skills, and how they can provide an effective alternative to traditional hands-on training with patients, especially in reducing training costs and improving the skill level of surgical residents. However, challenges remain in terms of realism, cost, and accessibility. VR simulators offer the most advanced feedback and realism but are expensive, whereas Do it yourself (DIY) simulators provide a more affordable alternative but may lack critical features like tactile feedback.[10]
A number of simulators have been built in the past years, and all have their advantages and disadvantages [Table 1].
| Study | Advantages | Disadvantages |
|---|---|---|
| Arealis et al. (2016)[1] | Simple, cost-effective | Low fidelity, limited scope |
| Lopez et al. (2016)[2] | Valid for training, cost-effective | Limited generalizability, low fidelity |
| Seah et al. (2025)[5] | VR improves efficiency | Limited quantitative improvement, expensive |
| Shantz et al. (2016)[8] | DIY, customizable | Time-consuming, quality varies |
| Lubowitz et al. (2017)[9] | Low-cost, accessible | Low fidelity, not for advanced skills |
DIY: Do it yourself, VR: Virtual reality
Arealis et al.[1] built a simple and cost-effective simulator
Advantages
A) Cost-effectiveness: Provides a low-cost solution for developing skills in arthroscopy
B) Simplicity: The design is easy to construct, which can be beneficial for institutions or individuals with limited resources.
Disadvantages
A) Low fidelity: As a low-cost, self-made simulator, the fidelity may be insufficient for replicating more complex or realistic scenarios
B) Limited scope: Likely lacks some of the advanced features found in more sophisticated simulators.
Lopez et al.[2] constructed a cost-effective simulator for resident education
Advantages
A) Valid for training: Demonstrates the validity of cost-effective simulators for educational purposes, which is valuable for residency training.
B) Realistic task simulations: Focus on creating effective, affordable training for core skills.
Disadvantages
A) Limited generalization: The construct validity might be confined to specific tasks or types of surgery
B) Potentially lower fidelity: The focus on cost-effectiveness might compromise the fidelity and realism of the simulation.
Seah et al.[5] did a study on the VR arthroscopic simulator
Advantages
A) High-fidelity VR simulator: VR simulators offer immersive experiences that better replicate the feeling of real-life surgery
B) Efficiency improvement: Training with VR increases efficiency, which is crucial for reducing time to proficiency.
Disadvantages
A) Limited quantitative skill improvement: While it improves efficiency, VR simulators may not improve all skills equally, especially those that require tactile feedback.
B) Cost: VR simulators can be expensive, limiting their accessibility to institutions with larger budgets.
Shantz et al.[8] in their article gave details of building a homemade arthroscopic simulator
Advantages
A) DIY approach: Provides guidance on creating your own simulator, which can be particularly useful for individuals or institutions with limited resources.
B) Customization: Users can design simulators that meet their specific needs.
Disadvantages
A) Time-consuming: Building your own simulator may require significant time and effort, especially if expertise in construction is lacking.
B) Quality variation: The final product may vary greatly depending on available materials and the builder’s skill.
Lubowitz and Poehling[9] build a low-cost, low-fidelity, self-made arthroscopic simulator
Advantages
A) Low-cost solutions: Focus on making arthroscopic training accessible by offering low-cost simulators
B) Widely applicable: Can be used in various settings, even where funds are limited.
Disadvantages
A) Low fidelity: As a low-fidelity solution, the simulator may lack essential features (e.g., tactile feedback, realistic visuals) necessary for effective skill development
B) Not suitable for advanced skills: These simulators are generally not suited for training in more complex or high-level arthroscopic techniques.
Overall, the ideal simulator depends on the context (e.g., budget, training goals, level of experience). Low-cost simulators are beneficial for foundational skills and resource-limited settings, while high-fidelity simulators (such as VR) may offer more immersive and advanced training for complex procedures but come with higher costs.
Compared with previously described low-cost arthroscopic simulators, the present design offers a uniquely economical ($18–$20), portable, and easily reproducible solution while supporting a broader range of progressively challenging psychomotor tasks. By integrating smartphone-based visualization, video recording, and interchangeable task designs within a simple cardboard enclosure, this simulator achieves educational versatility comparable to more expensive models at a substantially lower cost [Table 2].
| Simulator | Approximate cost | Visualization | Display | Task modularity |
|---|---|---|---|---|
| Present design | $18–$20 | Snake camera ($8) | Smartphone | High |
| Arealis et al. (2016)[1] | <$50–$100 (estimated) | Low-cost camera | Laptop | Moderate |
| Lopez et al. (2016)[2] | $79 | USB camera | Monitor | High |
| Lubowitz et al. (2017)[9] | <$50 | Variable | Variable | Low |
The simulator described in this report emphasizes core skills, particularly triangulation and hand–eye coordination, that are essential for arthroscopic competence. Enabling repetitive practice outside formal simulation laboratories, such as homemade models, may promote self-directed learning and reduce early technical errors during the transition to live surgical practice.[8,9]
Limitations
This simulator has several limitations. The camera lacks an angled lens, limiting visualization around corners. Rotation of the camera results in loss of a fixed horizon; unlike standard arthroscopes, the surgeon may face tactile challenges while transferring from this model to a real arthroscope. In addition, this report does not include objective performance metrics or comparative group analysis to quantify skill improvement.
CONCLUSION
This homemade arthroscopic simulator represents a practical and economical tool for improving essential arthroscopic skills. Its accessibility and ease of construction make it particularly valuable for novice trainees and for training programs with limited resources. Incorporation of such low-cost simulators may enhance preparedness for operative arthroscopy and improve overall training efficiency.
Author contributions:
MSN: Conceptualization, design, technique, drafting of manuscript.
Declarations
Ethical approval:
Institutional Review Board approval is not required.
Declaration of patient consent:
Patient’s consent is not required as there are no patients in this study.
Conflicts of interest:
There are no conflicts of interest.
Use of artificial intelligence (AI)-assisted technology for manuscript preparation:
The authors confirm that they have used artificial intelligence (AI)-assisted technology solely for language refinement and to improve the clarity of writing. No AI assistance was employed in the generation of scientific content, data analysis or interpretation.
Availability of data and materials:
The materials and design specifications for the low-cost arthroscopic simulator are described in detail within the article.
Financial support and sponsorship: Nil.
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